Tuesday, August 9, 2011

That Also Happened

There doesn't seem to be anything to link to about it yet, so I'll hijack someone else's coverage of the announcement. Short form, Margaret Weis Productions has announced that they got the Marvel license and that it will be a Cortex+ product. I should also add that I will be involved in the design process (as are a number of other really awesome folks).

One thing I want to note: MWP has announced what can only be interpreted as a very aggressive release schedule (16 products in 15 months) but that is not quite as crazy as it sounds. They're following a particular model of releases which I think is very much in line with the material while also being novel in ways that I think will pay off very well.

Anyway, it's not something I can really talk about much yet, but I'm excited about it, and optimistic. I have a great love of supers RPGs in all their various forms and shapes, and on some level I think you can argue that it's the most essential of RPG genres - almost every game out there with powers and badassery and limited trips to the emergency room is some narrow slice of supers. Yet for all that, it's a well that has a lot of potential to be tapped for more goodness. Or so I hope!


  1. As a massive Marvel fanboy, I'm cautiously optimistic about this game, due to the sheer awesomeness of the people involved.

    Watching Sage work on "Powers for Good," I was struck that "rpg superhero stories" are often kind of their own genre, in the way that "D&D fantasy" is, and that supers games don't always feel that much like the comic stories they emulate. Additionally, I am skeptical that one set of rules can really emulate the diversity of things from Ghost Rider to X-Babies (I keep wishing for more focused supers games based around specific properties), but maybe with some modularity built it, it could happen.

    Best of luck on this and I'm excited to see what you cats come up with!

  2. Congratulations. I'll be curious to see how you guys handle people choosing powers. Will you go more effect, with narrative up to the players, or more tool box. It seems to be the big split in a lot of super games.

    Either way, good luck. Leverage is still one of the best designed products I've ever seen, so I'm sure you guys will knock it out of the park.

  3. Wow! Congratulations and good luck. I will be excited to see how the system goes from street level (Punisher, Daredevil), to high powered (X-Men, Fantastic 4) to over the top powerful (Thor, Galactus, etc.). Always a challenge, but I would bet it really goes well. Looking forward to it.

  4. I'm really excited by this news, and have high hopes for what you, Cam and the rest of the MWP crew create.

  5. Out of curiosity, can you say who else is on the team? I know Chatty is doing design, and Amanda is editing. I'm assuming Cam is involved, but I don't know if he's high level or in the weeds.

  6. My Illuminati (the concept design team) is Rob, Jesse Scoble, Matt Forbeck, Phil Ménard, and Will Hindmarch. Concept graphics and templates by John Harper, with Art Director being Jeremy Keller (who will also be in charge of the layout team and managing the overall graphic design). Managing editor is Amanda Valentine, who heads up our editorial team code-named Damage Control. I'm creative director which puts me in charge of the whole shebang but chiefly driving writing and game design.


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