Dresden's going to be out the door soon, and I've been chewing on what to do next.
I've committed to finding some time to do my reading for Faith & Credit, a hypothetical game set in America under the Articles of Confederation, where the creation of the Constitution is the 'conspiracy' of the setting. It's American Swashbuckling (as distinct from leatherstocking), and a challenge to myself to see how to do straight history. There are already some great games dealing with the American Revolutionary War, with a twist. As a lover of history, I am most inrigued by how well the things that make history compelling can make for a compelling game.
However, Faith & Credit's been on the back burner for years, so it runs the risk of getting overshadowed by other ideas. Most notably, I am tempted to take my own device and do something wrong. Maybe straight fantasy, maybe something more specific like a Dune or Amber pastiche. God knows I have no shortage of mechanical ideas I'd love to build into something and take for a spin, but for the moment, that's just a vague interest.
There is also the spectre of a GMing book. I've got years of ideas back on Livejournal before I started writing on this blog, and some of them aren't half bad. Finding, polishing and expanding on the greatest hits might make for an interesting read (or at least an interesting project).
I dunno. It's possible Origins will leave me inspired (hopefully inspired to do something other than Podcast - cons always make me wan tot Podcast, then I get home and realize I definitely lack the time or focus for it), but for now I'm flipping through options like so many three by five cards.
Any ideas? What's out there that needs doing?