Now, I can't really say much, but I can say this:
- It's just quickstart, so what rules there are remain limited to what's necessary for the adventure. You can derive a sense of what's going on with the system from it, but not a full picture. The actual game is not yet available.
- The rules in question are still recognizable as Cortex, but you need to squint a little. Small tweaks have broadened the engine in interesting directions while still keeping it simple.
- Were I to summarize the changes, I would say the game is better designed to scale with interest. That is, the less interesting or important something is, the lighter is it. The more engaging something is, the more it engages the system.
- Credits page has some wonderful names, people who I should dedicate a whole post to singing the virtues of sometime. And also me.
So I say no more than that, but if you've read my stuff then you now my love of capers is nigh unto a sickness, and I feel it's something that's never quite been served by RPGs primarily because it's hard. This is one of the few remaining white whales, and I'm optimistic we can catch it.
1 - Closest is Wilderness of Mirrors which, yes, rocks, but it's a subtly different beast.