tag:blogger.com,1999:blog-1678761812929125529.post7605268828623396078..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Rich Dice: Force, Finesse and FortuneAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-1678761812929125529.post-70856581418239771002010-06-02T11:56:32.778-04:002010-06-02T11:56:32.778-04:00Wacky, I had never made the In Nomine connection e...Wacky, I had never made the In Nomine connection either, but you're right, there it is.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-41851280439923052292010-06-02T11:46:07.138-04:002010-06-02T11:46:07.138-04:00I re-read this after you linked to it from your re...I re-read this after you linked to it from your recent dice post. I didn't catch it the first time, but the Dragon Die concept is also one used in the old In Nomine game. They add an additional layer to that with 1-1-1 and 6-6-6 being auspicious dice rolls. But the core of it is still the same.Jeremy Zimmermanhttps://www.blogger.com/profile/00610998366030218839noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-90870445051074764602010-01-05T07:46:29.561-05:002010-01-05T07:46:29.561-05:00Your blog keeps getting better and better! Your ol...Your blog keeps getting better and better! Your older articles are not as good as newer ones you have a lot more creativity and originality now keep it up!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-62538081578895322102009-11-30T08:26:48.927-05:002009-11-30T08:26:48.927-05:00Does the hew warhammer game do something similar?
...Does the hew warhammer game do something similar?<br /><br />Best<br />AlexCustomerhttps://www.blogger.com/profile/16223571651567362380noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-83304504446420913142009-11-27T19:41:37.624-05:002009-11-27T19:41:37.624-05:00Lovely concept, with some fairly extensive iterati...Lovely concept, with some fairly extensive iterations.<br /><br />You mentioned the height (as the number) and width (as the size of the stack). Fred Hicks has added a kind of depth too, in ordering the results of the dice.<br /><br />There are also moments of intersection, where numbers double or triple, and, like Justin Jacobson added, there are possibilities for explosion/implosion.<br /><br />I imagine the ordering of the dice as colour, and the cumulative score determining success, while moments of intersection intensify the results.<br /><br />But perhaps it would be more interesting if the order of the dice determined success - the numbers within those dice colouring the narrative. Players could then re-roll numbers in order to try to push for different results. Who knows?<br /><br />I'm very interested to see where you go with this idea, particularly how to flavour the roll with character attributes.<br /><br />Sebastian K. Hickey<br />Cobweb GamesSebastian Hickeyhttp://cobwebgames.comnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-21046440771402088912009-11-27T19:35:44.640-05:002009-11-27T19:35:44.640-05:00Good stuff. My larval Chimaera uses Force already,...Good stuff. My larval Chimaera uses Force already, but the other factors are Flux and Form. Good point on the limits of alliteration, above, but I think I'll stick with it.<br /><br />Personally I like small piles of d6 so I think it'll be low numbers for each, but any given roll is always two pools. Might be ways to get pool-ish behaviours from modifications to each d6 though . . . hmmm. Thanks for the out-loud thinking Rob.TQuidhttps://www.blogger.com/profile/18127083937243383577noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-61972020420346829772009-11-27T16:19:09.026-05:002009-11-27T16:19:09.026-05:00It also provides another point of contact for othe...It also provides another point of contact for other mechanics. E.g., a feat/stunt/whatever "Luck of the Gods", which means that character gets to re-roll 1's on their fortune die. You can see where this leads: exploding 6's, bennies for doubles on particular dice, etc.Justin D. Jacobsonhttp://www.johnraingame.comnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-3037140655616747242009-11-27T16:19:02.231-05:002009-11-27T16:19:02.231-05:00It also provides another point of contact for othe...It also provides another point of contact for other mechanics. E.g., a feat/stunt/whatever "Luck of the Gods", which means that character gets to re-roll 1's on their fortune die. You can see where this leads: exploding 6's, bennies for doubles on particular dice, etc.Justin D. Jacobsonhttp://www.johnraingame.comnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-4328953077808139282009-11-27T16:17:09.653-05:002009-11-27T16:17:09.653-05:00I've messed around with a half-dozen different...I've messed around with a half-dozen different systems using 2-4 different colored dice since picking up DRYH and listening to Fred talk about rich rolling a couple years back - none that I was content with. Of course your first dabble is way better than anything I was tinkering with...<br /><br />I was doing some stuff with dFs along these lines as well. Stuff I think I like but not sure it would have broad appeal in the Fate community.<br /><br />Still, this has inspired to go back for more tinkering.Matthewhttps://www.blogger.com/profile/02506013289739729470noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-12920751081544565742009-11-27T12:56:12.262-05:002009-11-27T12:56:12.262-05:00I like this idea because it, along with most other...I like this idea because it, along with most other rich-dice methods, can lead to those "Hell, yeah!" moments that I love to see. As in "I was aiming for his hand but because of my awesome roll, I shot the gun out of it instead. Hell, yeah!"Vaklamhttps://www.blogger.com/profile/14839979414750032302noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-28896302742630367542009-11-27T12:36:50.890-05:002009-11-27T12:36:50.890-05:00Awesome train of thought. I present you with this...Awesome train of thought. I present you with this use of the term "Rich Rollin'" to keep you motivated as you drive and think up crazy new game mechanics:<br /><br />http://www.youtube.com/watch?v=wRD3JlZoiNsOlmanFeelyushttps://www.blogger.com/profile/17521657876810568251noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-77031609718293350302009-11-27T12:24:30.095-05:002009-11-27T12:24:30.095-05:00(Long time listener, first time caller)
Nifty stuf...(Long time listener, first time caller)<br />Nifty stuff.<br /><br />One point about alliteration: as appealing as it is to the ear, it kind of sucks when you want to write down results or goals -- i.e. you can't abbreviate a die roll with a single letter. For that reason, I'd go with something like "Luck", "Skill", "Power":<br /><br /> "Steven rolled L1S1P6. Oops."Unknownhttps://www.blogger.com/profile/12668489479062353375noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-6827509074258665902009-11-27T11:57:58.481-05:002009-11-27T11:57:58.481-05:00Obviously all of this is background for me I alrea...Obviously all of this is background for me I already know, so I'll be very interested to see where you go from this starting point.<br /><br />Another interesting point to be made here is that inside of each 3d6 roll, you not only have a 1d6 each of Force, Finesse, and Fortune, but also a 2d6 of the three possible pairs.<br /><br />"Luck is largely a matter of paying attention" : Finesse + Fortune<br /><br />"It was a one in a million shot, and he hit the target with all the impact of a freight train" : Force + Fortune<br /><br />"He was, pure and simple, the most powerful and most experienced wizard in the world" : Finesse + Force<br /><br />So I'd be pretty intrigued to see some stuff that made use of the "hidden" pairs within the roll.Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.com