tag:blogger.com,1999:blog-1678761812929125529.post7003006284445120577..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: I Want To Borrow 4e's FoundationAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-1678761812929125529.post-65867316553406543452011-10-20T14:29:45.099-04:002011-10-20T14:29:45.099-04:00This idea wouldn't make it past the secretary ...This idea wouldn't make it past the secretary at WotC. Too bad, because it is a potential path to success for them.OlmanFeelyushttps://www.blogger.com/profile/17521657876810568251noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-41758803743012730052011-10-20T13:42:14.700-04:002011-10-20T13:42:14.700-04:00I'd definitely like to see lower level encount...I'd definitely like to see lower level encounter and daily powers become at-will and increase in power at higher level. Why must we wait till level 11 and 21 for power increase? <br />I'd like to see it bounce every 5 levels. I'd also like to see PC hit points go up s bit. I don't know about you, but I was Damn near killing a PC every other encounter when they didn't get a short rest. Healing surges were meh. From Red Box adventure, but with character builder PCs I was kicking their<br /> asses.<br />I would also second the vote for a more open Gamma World do we can have some user published modules. Dave Flor got an emphatic NO from WoTC on that.<br />And a second on the vote for a 4E Star Frontiers. Randall Walker (@deadorcs) of DMRT & 4geeks4E has been working on a Star Frontiers 4E. I've bookmarked it for myself w/ intention of reading soon.<br />If WoTC gave us a bare 4E system, like I assume d20 was & like Savage Worlds is, we could have some sweet toys, like a Super heroes, SiFi, pulp, etc type of world. For now, you can build it yourself, use what others have already built or switch to Savage Worlds.RIPCRDhttps://www.blogger.com/profile/16254313385620673869noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-16853351286524422632011-10-20T03:34:49.553-04:002011-10-20T03:34:49.553-04:00One thing I keep coming back to is expansion of sk...One thing I keep coming back to is expansion of skills, possibly to the point at which they replace powers entirely.<br /><br />A lot of people complain about how skills are trimmed down in 4e compared to previous editions, but I think it works for the preloaded fiction and the rest of the game. However, if you're going to use the foundation for something different, those skills are one of the biggest changes before you. Certainly, you could eliminate skills entirely, defaulting to ability score rolls, but that's a big hit with the homogenization bat in my book.<br /><br />Anyway, while you're reworking skills, you can embed more stuff. The most obvious is specific templates for skill challenges. A descending meter for survival, allowing you to spend successes on keeping that meter from depleting or towards achieving other goals. By contrast, a chase could have an absolute time limit rather than a meter you could bump over and over. You can add class-specific skill challenges, like tracking for a ranger or enchanting for a wizard. Effectively, you can create your own subsystems.<br /><br />One such subsystem is for modding actions in combat. Each skill could be attached to certain combat effects, and you could bundle a skill roll into your attack to modify a basic attack into a whole host of special things. And for a game entirely without classes, everyone has access to every tweak, but it's simply more difficult to pull off if you're weak in the corresponding skill. If those tweaks don't ring true as corresponding to skills, it's no problem to make a whole subsection of skills that revolve around martial arts and combat forms. That feeds right into combo-like skill challenges in combat for more over-the-top action.Paulhttp://podgecast.com/noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-5606657885032557752011-10-19T11:24:47.040-04:002011-10-19T11:24:47.040-04:00I think a stripped down 4E would be a phenomenal f...I think a stripped down 4E would be a phenomenal foundation for a Supers game. Using just At Wills and Encounters boosted by something like the Power Points the used for their Psionics thus representing extra effort. I would also go head over heels for a 4E'd Star Frontiers as well.Anonymoushttps://www.blogger.com/profile/00775201716326164509noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-18758069223601155772011-10-19T08:49:02.695-04:002011-10-19T08:49:02.695-04:00It'd be lovely if we had a saner copyright sys...It'd be lovely if we had a saner copyright system that allowed for derivative works without licensing extortion. As it is, yay, yours is just one of countless ideas and inspirations crushed by monopolies on "intellectual property."SabreCathttps://www.blogger.com/profile/04504781586824397505noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-85549071801485277312011-10-19T00:33:00.462-04:002011-10-19T00:33:00.462-04:00I'm not sure if there's anything inelegant...I'm not sure if there's anything inelegant about working from scratch with similar design concepts. It's not as if 4e's minions suffered from not being called mooks or w/e they were named in feng shui.Michael Joneshttp://twitter.com/catastrophegamenoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-20639070435208444742011-10-18T21:13:31.582-04:002011-10-18T21:13:31.582-04:00That all said, I'd love to see a '4E Basic...That all said, I'd love to see a '4E Basic' game that would dial back the complexity of the combat system, allowing more faster combats, yet still allowing the potential for epic set piece battles.Dean Gilbert (Arcane Springboard)noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-76657872787294249232011-10-18T21:12:24.338-04:002011-10-18T21:12:24.338-04:00I was really hoping after the apparent success of ...I was really hoping after the apparent success of Gamma World we'd see a Star Frontiers along the same line. 3 boxed sets. The first covering the basic rules. The second featuring a revamp of the Volturnus trilogy. The third a revamp of Knight Hawks.Dean Gilbert (Arcane Springboard)http://www.myrpgame.comnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-21154438074237513292011-10-18T18:28:15.143-04:002011-10-18T18:28:15.143-04:00This is at the root of why Chris and I talked abou...This is at the root of why Chris and I talked about stuff like Gamma World as a good product direction for 4e on That's How We Roll. The 4e engine behind new editions of, say, Top Secret, Star Frontiers, even Boot Hill, could be pretty great.Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-46131436636394819222011-10-18T17:55:58.758-04:002011-10-18T17:55:58.758-04:00I don't think I'm quite clear on what you&...I don't think I'm quite clear on what you're calling the foundation of 4e. It sounds like you're talking about the action/combat engine, but I don't think I'm quite right.Uncle Darkhttps://www.blogger.com/profile/15153259977898899885noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-34968337961445981152011-10-18T16:18:17.203-04:002011-10-18T16:18:17.203-04:00To be clear: You could do this without issue as lo...To be clear: You could do this without issue as long as you rename some of the relevant mechanics and market it appropriately.<br /><br />Say, for example, if a third-party publisher were looking to do this very thing with an existing sci-fi setting....<br /><br />[You realize, I'm going to keep needling you.]Justin D. Jacobsonhttp://www.geeklawyers.comnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-54456166230365876272011-10-18T15:06:54.851-04:002011-10-18T15:06:54.851-04:00I have started to see the framework beneath, but i...I have started to see the framework beneath, but it's in sparks and glimmers. I too would love to strip to the frame and start there, but I'm wondering how much work would really be involved.<br /><br />Oh, and just so it's out there, if you did this, I'd love to help.Jeremy Morganhttps://www.blogger.com/profile/16449966818010858502noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-54033100817296170542011-10-18T14:40:48.488-04:002011-10-18T14:40:48.488-04:00Strange you mention that you keep coming back to 4...Strange you mention that you keep coming back to 4e. After reading (yet again) my PHBs, DMGs and MMs I and II I finally discovered that I can't like this game. But there's something there that keeps pulling my attention back (usually after a few months without reading it)... I believe this is what you're talking: the structure itself has some great ideas (like the fact that the classes are differentiated by their powers, not their progression bonus), but the static way in which it is sold is "turn off" for me.Tzimiscedraculhttps://www.blogger.com/profile/16762161243138880483noreply@blogger.com