tag:blogger.com,1999:blog-1678761812929125529.post5458080031446735452..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Using LessAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1678761812929125529.post-11222191932253198602011-08-17T13:21:04.729-04:002011-08-17T13:21:04.729-04:00Actually, WotC have sort of been doing that with E...Actually, WotC have sort of been doing that with Encounters. They limit the character options to promote their newest book. Their scenario focuses around those limited options. It gives a flavour to the encounter season.Eric M. Paquettehttps://www.blogger.com/profile/15351460292162533027noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-85885081233679605712011-08-17T11:36:25.430-04:002011-08-17T11:36:25.430-04:00In my 4e game, the default assumption was that the...In my 4e game, the default assumption was that the only stuff that was in the world was the stuff the players used. When players showed up with a new power soruce or class, it was up to them to define how it fit in the world. It added sort of a exploration element to the game that the players really liked. Rather than spending time developing their character, they spent a lot of time developing their character's culture - the dwarf clans, the riverboat gnomes, and so forth.Anonymoushttps://www.blogger.com/profile/12098545506479026723noreply@blogger.com