tag:blogger.com,1999:blog-1678761812929125529.post4915263901817259057..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Go Epic or Go HomeAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1678761812929125529.post-76944784128879244882010-06-17T20:00:09.297-04:002010-06-17T20:00:09.297-04:00'Hell, there might even be an actual deck, sca...'Hell, there might even be an actual deck, scattered across the cosmos, desperately hidden, cards traded in secret.'<br /><br />In all things, Roger Zelazny precedes us. Or maybe Richard Garfield.<br /><br />I really like this idea. Though, in some ways, this also brings Epic Destinies even closer in touch with the Immortals from....whichever version of D&D had them; I'm unaware if it was 'Original' or 'Basic' or what.Chaos Clockworkhttps://www.blogger.com/profile/04122472296580033166noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-61256799718232100022010-06-17T00:25:04.656-04:002010-06-17T00:25:04.656-04:00@Rob: Lesser Shades of Evil
It's a rather me...@Rob: <i>Lesser Shades of Evil</i><br /><br />It's a rather mechanics-heavy rule system (a bit too much for modern sensibilities methinks), but I love the whole ambience and feel of the world that it embodies. To me it has a very <i>Breakfast in the Ruins</i> style, typified of the British New Wave SF. Although I may be reading that into it. You could just as easily run it in a more haunting gothic style, depending on your essential optimism. <i><grin></i><br /><br />Oh, and the supplement was <i>Inkings of Power</i>. Mea culpa. [But I actually prefer my version...]Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-24478671323813550532010-06-16T19:40:36.287-04:002010-06-16T19:40:36.287-04:00@Rev I don't know the game, but you pique my c...@Rev I don't know the game, but you pique my curiosity. I'll check RPGNOW.<br /><br />The problem with the immortality blurbs is that they're all over the place. Some of them (often the best ones) implicitly set it up so there can be only one, but others have different models (Avatars for example, seem to implicitly be the _current_ avatar) or no model at all (demigods).<br /><br />I think you _can_ serve most of them up on a purely player-centric plate, but you need to tweak things a little, and on some level this is just such a tweak.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-64518292584382219752010-06-16T15:25:26.608-04:002010-06-16T15:25:26.608-04:00As to disappearing from the world, I've always...As to disappearing from the world, I've always had a soft spot for the <i>Chivalry & Sorcery</i> alchemist who completes his Great Work and sometime later mysteriously vanishes from the world. I mean, after you have achieved <b>that</b> this world ends up being rather boring, so why not leave.<br /><br />On the note of epic level play, have you seen <i>Lesser Shades of Evil</i>, and more importantly, it's supplement <i>Inklings of Power</i>. Very evocative of the sort of epic destinies a legendary being* should have.<br /><br />Actually I think it is implicit in the 4E Immortality that there can only be one legendary destiny.<br /><br />The trivial example is the Mourning Saviour. After all, what's the second one going to say? "Sorry, I slept in. I'll now lift the... Hey, where did it go?" <br /><br />But consider the War Master. If there are two of them then who was the better one? Are they both the same? In which case no one knows if that individual was <b>truly</b> the ultimate Master of the art of War. Where is their supposed "immortality" now? [Except in endless pub arguments as to who was the better warrior, which would eventually be solved by a television series...] <br /><br />It's all part and parcel of the very player-centric nature of 4e. The party of player characters are the heroes, and the only ones that will be able to make it to the very end.**<br /><br />[* It's a game where you start out awesome and just improve.]<br /><br />[** Which is another reason I'm not a fan of 4E.]Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-76185100787291094072010-06-16T11:47:04.870-04:002010-06-16T11:47:04.870-04:00@Goken I agree, but the balancing act in my mind i...@Goken I agree, but the balancing act in my mind is this - I would do this if all my players wanted in on it, and I would do it if only some of them wanted in on it, but if none of them did? To hell with it. <br /><br />-Rob D.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-47694458048647385522010-06-16T11:21:41.620-04:002010-06-16T11:21:41.620-04:00The Mourning Saviour is good because it's tied...The Mourning Saviour is good because it's tied to a specific setting (people, place, events). If my players wanted to use some of the more boring destinies, I would definitely tie them to the campaign world in a significant way. I don't bear those bland EDs too much ill will for being generic - it's the nature of the beast.<br /><br />The choir idea is very cool, but I'd only use it if it were the focus or a major element in the story.Gokenhttps://www.blogger.com/profile/16731425203543925430noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-3915347981447721712010-06-16T11:13:46.457-04:002010-06-16T11:13:46.457-04:00@gretchen The wife thing is awesome, but my mind i...@gretchen The wife thing is awesome, but my mind is now TRULY racing at the idea of musical chairs at the center of a LARP. Oh, Man.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-56540067888194982122010-06-16T11:11:25.573-04:002010-06-16T11:11:25.573-04:00A LARP named From Light to Darkness had this conce...A LARP named <a href="http://www.wolfandweasel.com/fltd/" rel="nofollow">From Light to Darkness</a> had this concept in spades: there were two sets of 8 musical chairs that let characters shape the next Age in various ways. It's a powerful concept!<br /><br />And in a straight-up D&D game, Brad came up with someone who had decided to be a demigod as his epic destiny, and his character sounded so insufferably arrogant that I naturally had to play his ex-wife who was determined to prevent him from becoming a god. "You do NOT deserve to be a god, you JERK." We haven't even started play and we're already having tension over his epic destiny? Awesome!Gretchenhttps://www.blogger.com/profile/06941755270570587267noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-28880754740320747932010-06-16T10:53:27.974-04:002010-06-16T10:53:27.974-04:00Like this a lot. Another good suggestion regarding...Like this a lot. Another good suggestion regarding 4e - keep 'em coming.The Last Roguehttp://awritingrogue.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-23238350032314237592010-06-16T10:31:09.126-04:002010-06-16T10:31:09.126-04:00If ever I were to see a 4E campaign into it's ...If ever I were to see a 4E campaign into it's epic years, THIS is what I'd want to be struggling over. Very cool.Sean Nittnerhttps://www.blogger.com/profile/14757914253483436212noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-77049721390765374452010-06-16T10:18:33.043-04:002010-06-16T10:18:33.043-04:00+1 Great way to revitalize Epic Destines, and a ni...+1 Great way to revitalize Epic Destines, and a nice nod to UARobertSlaughterhttps://www.blogger.com/profile/01642530076378579530noreply@blogger.com