tag:blogger.com,1999:blog-1678761812929125529.post4151366876460853732..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: What Not to WriteAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1678761812929125529.post-18202475584708586432011-04-15T19:50:50.139-04:002011-04-15T19:50:50.139-04:00Not much to say here, Rob, except that this issue ...Not much to say here, Rob, except that this issue is foremost on my mind while working on Places from the Paranet. If I do nothing else but succeed at this litmus test of yours, then the effort will be a worthy one.Leonard Balserahttps://www.blogger.com/profile/13988866442752617766noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-31949085691753598642011-04-15T14:07:38.259-04:002011-04-15T14:07:38.259-04:00@Linnaeus I was part of a PbP focused solely on a ...@Linnaeus I was part of a PbP focused solely on a team of Orien Couriers each with a unique (and problematic) package to deliver across Khorvaire. It was fascinating and convoluted.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-73144296701945898642011-04-15T13:29:31.505-04:002011-04-15T13:29:31.505-04:00It doesn't affect your core point, but I love ...It doesn't affect your core point, but I <em>love</em> the idea of an adventure built around a griffen-riding mailman. Why they hell do they ride griffens? Why is the level of training necessary to ride a griffen justified?<br /><br />Hell, I could <em>almost</em> envision a game built around a team of griffenmailmen who have to fight their way through grave danger to deliver critical messages to the rich and powerful :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-59391315090312892412011-04-15T13:14:02.633-04:002011-04-15T13:14:02.633-04:00I'm eager to see your discussion of what makes...I'm eager to see your discussion of what makes good playable content. I aim to get better at writing playable content rather tahn simply interesting descriptive setting.<br /><br />I've been toying with lateral mechanics in a One Piece hack from Smallville. No direct relationship stats, but each characters ambitions depend on other characters in different ways. <br /><br />In addition, the manga/anime beats rely on back and forth between allies as things get bad for one, another jumps in right at the perfect moment, when the original char takes a back seat. I'm looking for ways to intuitively give players that interactive plot power.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-72693057952776126262011-04-15T10:22:57.942-04:002011-04-15T10:22:57.942-04:00Very interesting thoughts, very relevant to my upc...Very interesting thoughts, very relevant to my upcoming game. Please continue - I'm dying to see what ideas you come up with.Snarls-at-Fleashttps://www.blogger.com/profile/17987790816491565305noreply@blogger.com