tag:blogger.com,1999:blog-1678761812929125529.post2275113045441012238..comments2013-07-12T01:48:36.079-04:00Comments on Some Space to Think: A Little SpinAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1678761812929125529.post-46167997991917825782011-08-03T13:57:14.000-04:002011-08-03T13:57:14.000-04:00I realize that I'm coming into this decidedly ...I realize that I'm coming into this decidedly late in the process, but I had a thought.<br /><br />Using the classing language of "yes, and" and "yes, but", what if you were able to gain yourself one "and" for each die you turn to a 1, and one "but" for each die you turn to a 6.<br /><br />So, if you roll a 2, 2, 3, 4 and your TN is 7, you can keep the 4 and turn the other three to 1 to gain three bennies. If, on the other hand, your TN is 13, you'd need to turn one of those 2s into a 6 to succeed, suffering a drawback as a result.<br /><br />This has the advantage of still capping the possible result at the same point, preserving your watershed values. Even if you turn every die to a 6, you can't do neurosurgery with 3d6. But, a neurosurgeon attempting to stitch up a simple wound can probably afford to flip a couple of his dice to 1 to prevent infection and scarring.<br /><br />I think I'd also drop in a rule that you can't flip dice both ways on the same roll, to prevent people from complicating the issue by finding ways to nudge the result (e.g., turn two 3s into a 1 and 6 to hit the TN of 7).Marshall Smithhttps://www.blogger.com/profile/15647111558095583028noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-46602534002815163372011-07-20T12:30:59.125-04:002011-07-20T12:30:59.125-04:00I'm enjoying this series of posts quite a bit....I'm enjoying this series of posts quite a bit. Trevor's hit the nail on the head: your thought process throughout has looked effortless.<br /><br />Looking forward to the rest...Jeremy Morganhttps://www.blogger.com/profile/16449966818010858502noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-75234634869223967112011-07-19T18:42:48.803-04:002011-07-19T18:42:48.803-04:00Id like to echo Thad.
I too have been working on ...Id like to echo Thad. <br />I too have been working on a game in my spare time for the past 2-3 years.<br />I find it inspiring, and frustrating at the ease in which you build concepts that have taken me ages to do.<br /><br />Keep rocking, and Carry on.Trevorhttps://www.blogger.com/profile/13376689492938094209noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-4448146745536794052011-07-19T18:14:22.033-04:002011-07-19T18:14:22.033-04:00Interesting system.
As you noted earlier, the DC ...Interesting system.<br /><br />As you noted earlier, the DC values you've chosen directly determine the minimum number of dice needed to reach that value. Subtract that from the number of dice you are rolling and you've got your upper bound on the number of leftover dice to spend.<br /><br />The algorithm for a player is straightforward (and easy to program into a dice probability program):<br /><br />1. roll the dice<br />2. sort them high to low.<br />3. add dice in sorted order until you reach the DC value.<br /><br />Which is to say, there's no real reason to use any two dice to reach the total; just take the highest dice as that always guarantees you'll reach the total using the minimum number of dice needed.Codrushttps://www.blogger.com/profile/06514027228289235823noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-68027862847149640212011-07-19T13:53:42.085-04:002011-07-19T13:53:42.085-04:00Wow, just Wow. Rob I've been working on a game...Wow, just Wow. Rob I've been working on a game for 3 years off and on due to my day job. It's gone through several iterations of system. A tally and compare system applying difference as something akin to wounds, then a fate iteration, then some 3-4 months ago a tally, compare, apply similar to what you've been developing the last couple days. I'd love to share it with you but I am not sure it's ready for open air yet. Contact me, if you would?Thad Nuttinghttp://GoreRPG.comnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-77246680236290113022011-07-19T13:49:51.211-04:002011-07-19T13:49:51.211-04:00This comment has been removed by the author.Unknownhttps://www.blogger.com/profile/15593509503693751222noreply@blogger.com