tag:blogger.com,1999:blog-1678761812929125529.post1410578341545423555..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Detour into CollectablityAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1678761812929125529.post-5450091400683937802011-06-02T20:56:40.686-04:002011-06-02T20:56:40.686-04:00For what it's worth -- I asked Vincent if he w...For what it's worth -- I asked Vincent if he was good with me adding writing custom playbooks to hardholder.com, and he was. That's my next hobbypush after the one I'm hacking at now.Rowan Crawfordhttps://www.blogger.com/profile/17385994321453940091noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-85419774678362436642011-06-02T13:13:43.113-04:002011-06-02T13:13:43.113-04:00@Kit it's a good point - the intersection of c...@Kit it's a good point - the intersection of collectability and fan-creation is an interesting one, and some materials are definitely more fan-creation friendly.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-70921478070853197762011-06-02T12:59:30.756-04:002011-06-02T12:59:30.756-04:00So, there are two differences I see between the Fi...So, there are two differences I see between the <em>Fiasco</em> and <em>Apocalypse World</em> models: centralization, and fan-empowerment. Bully Pulpit encourages their fans to make playsets, and then they distribute them in a centralized place (their site), with, implicitly, their seal of approval.<br /><br />Conversely, Bakermakes the playbooks that people seem mostly interested in (though, yes, Harper and Walton and others make some), and encourages the fans to do the distribution.<br /><br />Not sure what to do with that point, but I wanted to make sure it was said.Kithttps://www.blogger.com/profile/02540697795553677511noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-31958722893760472782011-06-02T12:18:49.442-04:002011-06-02T12:18:49.442-04:00@Fred it's a good point, and I don't want ...@Fred it's a good point, and I don't want to undercut the impact of the negative perception - hell, I have a bit of it myself - but it's one of those things like putting half-naked women in beer ads. It may be objectionable, but it works, so the incentive is there to keep doing it. And, as noted, those objections only serve to make the fans more enthusiastic.<br /><br />I think the real catch is that the genie is out of the bottle, and we can expect to see more of it. Big question is how much the market will support the idea. One or two games are curiosities, but more introduces some serious bookeeping issues that may not scale.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-69620081057879527002011-06-02T11:20:36.212-04:002011-06-02T11:20:36.212-04:00The apocalypse world model is certainly interestin...The apocalypse world model is certainly interesting, but I have the negative-perception downside is what would keep me away from it.<br /><br />First off, the last thing the indie community needs to do is employ strategies that enhance the perception of elitism, of separation, of insiderness. I do not think it serves the greater good at all, in that way.<br /><br />But secondly, I have to admit my negative bias about this stuff has been colored totally by how I learned of it in the first place -- from a big Vincent fan who was turned to a "fuck this, and fuck apocalypse world, I'm not going to run it any more because of this" person. That backlash is preventable and because it is, it's unacceptable to me that it was made to happen.<br /><br />Compare with a uniformly positive perception of the Fiasco version of this strategy and it's really no contest for me, brilliant strategy or not.Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.com