Some Space to Think
Mostly about games, but with occasional detours into other nerdy territories.
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Tuesday, September 4, 2012
System, Hold the Math
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Just to illustrate something, here are a pair of systems that you can use as a basis for resolution. They share two key characteristics - ...
21 comments:
Tuesday, August 28, 2012
More Skills
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So many good comments on the last post that I really can't process them, except to note that they resulted in my digesting them, and lea...
16 comments:
Thursday, August 23, 2012
The Fragile Foundation of Skills
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This is a rant. I'm circling an idea, and if you read this, you get to watch. There's a truism that gets rolled out from time to...
32 comments:
Monday, August 20, 2012
Moving Pieces
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This started out as another 13th Age post, but I ended up tabling it as a bigger issue came up in discussion which, I think, crystallized...
5 comments:
Friday, August 17, 2012
Iconic Examples
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So, here are a few specific tricks you might want to consider to build an interesting Icon set: The Icon Deck One interesting thing about...
3 comments:
Thursday, August 16, 2012
Icons and Anchors
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So, one fun thing to do with the Icons system from 13th Age is to start mapping it onto fiction and game settings you like. I've done i...
14 comments:
Wednesday, August 15, 2012
Personal Icons
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Ok, so now that you've got the idea of icons , what can you do? First and foremost, you can use them. The 13 in the rules are rock so...
5 comments:
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