Some Space to Think
Mostly about games, but with occasional detours into other nerdy territories.
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Thursday, May 10, 2012
ICT: Classes Part 2
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Ok, so you've got a nice shiny die representing your class. That's all you need, right? Well, sure, we could leave it there, but ...
7 comments:
Wednesday, May 9, 2012
ICT: Classes Part 1
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Classes in ICT are explicitly designed to carry a lot of weight. They have their own rules, with the idea being that you need to learn the ...
2 comments:
Tuesday, May 8, 2012
ICT: Distinction, Plot Points and Gear
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Distinctions Index Card Tactics made use of distinctions - 3 per characters. For the unfamiliar these are descriptors without die values. ...
5 comments:
Monday, May 7, 2012
Index Card Situation
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This is not technically part of Index Card Tactics, though it's related, in that another part of ICT is that it uses situation generator...
4 comments:
Friday, May 4, 2012
Index Card Tactics
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I was talking about this with Ryan Macklin last night and I had a moment of "huh, I should write this down" so here it is. At P...
12 comments:
Thursday, May 3, 2012
A Thesis
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Not Particularly Contentious: GM Skill/Quality strongly impacts quality of play experience. Only Contentious In a Fake Way: Choice of ga...
18 comments:
Wednesday, April 18, 2012
Why Anime Conflict is Hard
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I called this out as too long for twitters, so here it is. In Everway, Jonathan Tweet laid out a model for resolution of uncertainty in RPG...
18 comments:
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