Some Space to Think
Mostly about games, but with occasional detours into other nerdy territories.
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Monday, January 9, 2012
Archetypes and Planting Flags
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We respond instinctively to archetypes, and a lot of shysters take advantage of this. Yes, there's a lot of interesting, useful stuff ...
2 comments:
Wednesday, January 4, 2012
The Five People At My Table
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I believe that when you design a game, it helps to have an audience in mind, the more specific the better. Trying to make a game for everyon...
4 comments:
Thursday, December 29, 2011
A Pitch In The Dark
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Fred has opened the door to pitches for a book of Don't Rest Your Head hacks, which is a fantastic idea. You can find out more details...
1 comment:
Tuesday, December 27, 2011
About Those Elves
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Today, I want to talk about elves. When you sit down to make your own fantasy setting, whether for publication or just for your own game, th...
13 comments:
Monday, December 26, 2011
Jazz Rules
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I made a reference to something in comments on Friday which I realized is not an actual colloquialism, so I want to unpack it a little bit, ...
2 comments:
Thursday, December 22, 2011
Counting Noses
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Want a quick litmus test for the health of your game? Ask one of your players how many NPCs they can name. If that number can be counted on...
8 comments:
Feats and Faces
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I've always found the idea of feats more compelling than the reality. As I conceive them, I expect them to have a strong signature. Tha...
4 comments:
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