Some Space to Think
Mostly about games, but with occasional detours into other nerdy territories.
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Friday, July 29, 2011
Skill Contexts
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I am totally breaking my own rules and double-posting today because I think these ideas are complimentary enough that they would suffer from...
8 comments:
Skills
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Ok, enough combat for now. We'll need to come back to it after other things have evolved a bit more, but I feel like we've got enoug...
6 comments:
Thursday, July 28, 2011
The Hard Questions
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Ok, the remaining questions: How many dice should it take to offset a status? Who gets to say what form the status/result takes in the ficti...
8 comments:
Wednesday, July 27, 2011
Fighting Questions
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Ok, getting into some of the nitty gritty here, so let's review. The idea so far is that combatants will have die pools of D6's. Wh...
6 comments:
Tuesday, July 26, 2011
Actual Fight Mechanics
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OK, so the basic non-fight component of a conflict is this: take a swing, beat a 4, if successful, the other guy is taken out. (I like “take...
9 comments:
Monday, July 25, 2011
Combat Waffles
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All the previous discussion about fights also implies something that I figure I'll state outright - writing a generic combat system is a...
3 comments:
Friday, July 22, 2011
What To Do With a Fight
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At first glance, it can seem like the question to ask yourself when designing a combat system is "How can we have everyone kill each ot...
6 comments:
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