tag:blogger.com,1999:blog-1678761812929125529.post772146807602291823..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Mored6Anonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1678761812929125529.post-51782584393731767942011-07-20T15:37:31.161-04:002011-07-20T15:37:31.161-04:00You could have a look at the ±d6: Single d6, fast ...You could have a look at the ±d6: Single d6, fast and free licensed → http://1w6.org/releases/1w6-flyerbuch-0.3.pdf (german)<br /><br />Google-translated rules-text: http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=de&tl=en&u=http%3A%2F%2F1w6.org%2Fdeutsch%2Fregeln%2Fflyerbuecher%2FregeltextDrakhttp://1w6.orgnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-21462972330390131022011-07-17T03:03:59.588-04:002011-07-17T03:03:59.588-04:00I think you just summarized why OTE tends to be my...I think you just summarized why OTE tends to be my default system. Anything else has to offer substantially more.<br /><br />Fate is actually starting to look like a viable alternative, and I really need to try running a game or two with it. Once we get beyond d6s, Cortex and DitV start looking shiny.<br /><br />I think I'm most comfortable with straight addition. I don't know why I find it easier than counting successes, but I think I do.Lisa Padolnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-31034242080636692242011-07-15T05:16:17.284-04:002011-07-15T05:16:17.284-04:00I love d6s and I love dice pools. They are smooth ...I love d6s and I love dice pools. They are smooth and flexible. What I don't love is having very granular difficulties to handle them (aka WEG d6). Does it really really matter if it is a DN 12 vs. a DN 13? From my experience it is much more intuitive to have the challenge levels spread over a scale of 1-10(10+). One of the best roll mechanics IMO that play upon the dice pool vs. intuitive/compact/universal target number is Silhouette from Dream Pod 9. In this system, for those not familiar, you roll your Attribute in d6s, keep the highest roll and add your Skill rating to that to compare to the TN. Each roll of 6 beyond the first adds 1 to your total. I am not very fond of the "add your Skill rating" as it is an extra level of calc/delay, but the skill may be added as dice to the attribute pool to begin with. You end up with a unified d6 pool vs. an intuitive 1-10+ Challenge scale. What's amiss?Panoshttps://www.blogger.com/profile/12440400513532545086noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-24620748587636517332011-07-14T23:39:03.217-04:002011-07-14T23:39:03.217-04:00There is also inverting the system. Essentially u...There is also inverting the system. Essentially using the difficulty for determining the dice rolled and rolling beneath a characteristic, (ala <i>The Fantasy Trip</i> et al).<br /><br />The advantage of this is that people tend to think of difficulty in concrete steps so adding an extra dice to make something more difficult is trivially easy without the need to come up with specific numbers on the fly.<br /><br />And since attribute generation is part of character generation/progression, the shaping of this aspect of the character happens outside play.<br /><br />And it avoids adding or subtracting bonus to the die roll during play. People just have to add up the dice that they roll.Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-48959167200518523082011-07-14T19:15:28.008-04:002011-07-14T19:15:28.008-04:00Hi Rob,
I'm trying to come up with a "ho...Hi Rob,<br /><br />I'm trying to come up with a "home system" too, to use in Sword & Sorcery and to deal with characters that are already accomplished masters in their fields(instead of young adventurers).<br />I'm trying at first to use only 1d6 (something very light) with three basic types of action: dramatic (most of the stuff you see on movies), heroic (Greek heroes) and legendary (hmmm... Indian demigods?).<br />Characters have only 3 stats (Origin, Boon and Bane) and "fate" points.<br />Dramatic actions can be automatic successful if you got the right Origin or Boon (otherwise 4-6 on d6), but still require an action (like attacking mooks). Heroic actions require a check (5-6 on d6) and legendary actions require a check and spending fate points.<br />It just a crazy idea I came up last week...Tzimiscedraculhttps://www.blogger.com/profile/16762161243138880483noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-72535395950183291292011-07-14T11:35:39.243-04:002011-07-14T11:35:39.243-04:00Player-set difficulties is a cool idea, but it'...Player-set difficulties is a cool idea, but it's a very _big_ idea. That is to say, if I were to use it, I'd _really_ wan tot make sure the game is tuned just so as to make it a smooth fit. Without that effort, it just adds complexity. <br /><br />Not to say I'm unwilling to do that, but for very big ideas, I tend to keep them on the shelf until i come to a point where I have a problem I need to solve, _then_ I check the mechanic box.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-85500112858099469412011-07-14T11:27:56.299-04:002011-07-14T11:27:56.299-04:00Have you considered something like Houses of the B...Have you considered something like Houses of the Bloodied? Players basically get to choose their own difficulty. Seems appropriate in a game where characters are expected to have a high level of skill.John Keyworthhttps://www.blogger.com/profile/08166300196571589063noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-91636564255255361952011-07-14T10:29:02.255-04:002011-07-14T10:29:02.255-04:00I have not. Sounds interesting, if a bit fiddly. I...I have not. Sounds interesting, if a bit fiddly. I think there's a whole topic to be had that touches on games where you spend time staring at the dice and pondering what to do with themAnonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-90904937356708969992011-07-14T10:16:37.994-04:002011-07-14T10:16:37.994-04:00Have you read Atomic Highway? It has a d6-based sy...Have you read Atomic Highway? It has a d6-based system that I think kind of counts as count successes, but the interesting twist is that you're looking for dice that come up 6. Your attributes represent points you can spend on dice to kick them up to 6. So if your stat is 2, and you roll a 4, 5, and 5 on your dice, you can turn the 4 into a 6 with your 2 points, or (more efficiently) turn the two fives into sixes with your points.Cam_Bankshttps://www.blogger.com/profile/16162534181760938499noreply@blogger.com