tag:blogger.com,1999:blog-1678761812929125529.post6745400091559998477..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: SkillsAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1678761812929125529.post-53398039048414399912011-07-29T18:42:37.978-04:002011-07-29T18:42:37.978-04:00I think the multiple routes to the higher skills s...I think the multiple routes to the higher skills suggest that having the tree to get to a high end skill would be worthwhile.<br /><br />In a sense, this reminds me a bit of lifepaths, although rather than a perambulation, this is a tightening of scope. <br /><br />So, the [Culture] Skill is analogous to having skills in FATE at a base of average if they aren't in the skill tree. It gives a player a broad chance to be able to roll *something*, then.Paul Weimerhttps://www.blogger.com/profile/02444942522624902562noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-3573132542130791702011-07-29T18:10:40.386-04:002011-07-29T18:10:40.386-04:00I've been following with interest, but this is...I've been following with interest, but this is the first time that I've actually said "Yes!" out loud. This is immediately understandable and functional.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-23423837175035965642011-07-29T13:48:21.405-04:002011-07-29T13:48:21.405-04:00@rev That is pretty much the intent. The trick is...@rev That is pretty much the intent. The trick is goign to be trading off height and width, so to speak, in a useful way, so Med Student (2d6) would need to be broad enough - that is to say, have enough things that Doctor(3d6) can't do to merit the distinction. THis is tricky, but not doable.<br /><br />Honestly, this is why I;m thinkign the easiest way to do it is treating each increase as "buyign a new skill", rather than improving an existing one, so a character sheet might literally read:<br /><br />Frenchman 1d6<br />Soldier 2d6<br />Merchant 2d6<br />Musketeer 3d6<br />Baker 3d6<br />Fencer 4d6<br />Rapier 5d6<br /><br />With the thinking that you will always roll the highest pool that applies so, as you note, he can roll 3d6 for sharpshooting, though he'd probably be stuck at 1d6 for appreciating wine (though 2d6 for appraising it!). <br /><br />Arguably, I could just do "Rapier 5d6, Baker 3d6" and let it imply all the things below (and that ight even be a useful shorthand) but since there might be multiple routes to a specialty, I'm inclined to keep everythign on the sheet. This also ties into the part I haven't revealed yet, so I cheat a bit there. :)<br /><br />@Adrian Yeah, it's a solid model. I've also considered something similar for an aspect-only Fate game, where "skills" are dynamically generated from appropriate aspects.<br /><br />@Sirvalence I look forward to what you think of the upcoming twist!Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-2415324791830227502011-07-29T13:20:53.259-04:002011-07-29T13:20:53.259-04:00One of the things you are going to have to do is w...One of the things you are going to have to do is work out what happens when players want multiple specialities. For example Neurosurgeon [5d6] and Heart Surgeon [5d6], both of which spring from Surgeon [4d6], Doctor [3d6], Med Student [2d6].<br /><br />Personally I think that each skill should subsume the ones beneath it. That is the character should only have the Neurosurgeon [5d6] skill on her character sheet. This can be then used as Surgeon [4d6], Doctor [3d6], and Med Student [2d6].<br /><br />If the character wants to gain a new 5d6 specialty then they would have to effectively build the pyramid all over again (although they would get a discount for having done it before). The character actually wouldn't go back to med school, serve as a houseman and surgical registrar again; this simply represents the difficulty of maintaining oneself at the top of a speciality.<br /><br />Otherwise you are going to get a large amount of bifurcation at the top of the skill pyramid which negates the idea of a narrowing speciality. Instead of 5d6 being a mark of renown representing the best of the best, people will start accumulating multiple peaks.<br /><br />The character will still get the abilities of the peak, but at a lesser level. For example a renowned Fencer [4d6] (Musketeer [3d6], Soldier [2d6]) could still act as a Sharpshooter, but at 3d6, because the Musketeer [3d6] is the prerequisite for both. Similarly the Neurosurgeon [5d6] could still attempt heart surgery as a Surgeon [4d6].<br /><br />Anyway, have fun at GenCon.Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-2318512341351631182011-07-29T13:16:41.175-04:002011-07-29T13:16:41.175-04:00Oddly enough, this is similar to Zak's Gigacra...Oddly enough, this is similar to Zak's Gigacrawler skills: http://dndwithpornstars.blogspot.com/2011/01/open-call-gigacrawler.html<br /><br />His is definitely a more old-skool game, but the idea is similar: all skills at a +1, and skills that are within the same domain as another but more specific can stack together. So while there is no requirement that someone take swordsman then rapiers, it's always in one's interest to.Anonymoushttps://www.blogger.com/profile/01066409334411354268noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-37077887719127547702011-07-29T10:15:16.754-04:002011-07-29T10:15:16.754-04:00Okay, I have to tell you already, I like this skil...Okay, I have to tell you already, I like this skill idea very much.Anonymousnoreply@blogger.com