tag:blogger.com,1999:blog-1678761812929125529.post4158496816198740014..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: A Framework of FacesAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1678761812929125529.post-22329007600108947512011-02-09T16:52:44.163-05:002011-02-09T16:52:44.163-05:00@Rob I think that your handling of it was fine, bu...@Rob I think that your handling of it was fine, but it also just reinforced my opinion that I need a better aspect. Good idea that more underscores bad player ideas rather than a tool that should consistently get used, as in the usage last night it filled the roll of what a mitigated success normally would, which feels off given invocation.Unknownhttps://www.blogger.com/profile/17141435039716226122noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-85343054937604436022011-02-09T14:47:40.222-05:002011-02-09T14:47:40.222-05:00I think aspect invocation pushback is using aspect...I think aspect invocation pushback is using aspects as they've always been documented to work, so I can't say as I registered anything other than "Oh, cool! No more handwaving!" :)Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-59552751590552152102011-02-09T14:46:21.516-05:002011-02-09T14:46:21.516-05:00I have no problem with aspect invocation pushback;...I have no problem with aspect invocation pushback; it shouldn't be flip a switch, any switch, or else why would we call them Aspects and not free points on the sheet?Deborah Donoghuehttps://www.blogger.com/profile/13757575115119206182noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-7120435102558178102011-02-09T13:03:48.034-05:002011-02-09T13:03:48.034-05:00On the NPC web getting to self-sealed, the last ti...On the NPC web getting to self-sealed, the last time I thought about running Amber, I lay down until the thought went away. ;) But BEFORE that, I thought about stealing the bit in DITV where you ask "What do they want from the Dogs" of each NPC who matters. You don't even have to assign a number to it - just lay out the desire. And it can be a corporate or an individual want. e.g. "Random wants the youngers to accept offices and responsibilities." "Bleys wants Ramon (PC) to die." "Fiona wants her daughter (PC) to become Amber's first <em>ruling</em> Queen." "Benedict wants Alexander to conquer Shadow X."Jimhttps://www.blogger.com/profile/08018705513587424497noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-56009700123950428032011-02-09T12:36:37.551-05:002011-02-09T12:36:37.551-05:00I think you may have neatly cemented why we don...I think you may have neatly cemented why we don't always need to "stat" relationships, but we definitely need to establish them.Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-50855265675118196472011-02-09T12:33:36.866-05:002011-02-09T12:33:36.866-05:00@morgan Out of curiosity, what was your opinion on...@morgan Out of curiosity, what was your opinion on the aspect invocation pushback? The "Choice have consequences" play sticks in my mind as mechanically awkward, but much better in its outcome, but I'm not sure how it looked from the toher side.<br /><br />@paul That was my question to myself in the shower this morning, and I think the answer is a limited yes. You have to do it to some extent, since that's a necessary part of giving the NPCs some real depth, but it's easy to get too wrapped up in the NPC web and turn PCs into observers. As a rule of thumb, I don't think EVERY NPC-NPC relationships needs to be documented, but it's definitely worth noting the big ones (loves, hates, rivalries and such). If you were assigning numerical values to the relationships, I'd say only track the high-number ones.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-20217972014514255932011-02-09T11:56:04.962-05:002011-02-09T11:56:04.962-05:00Would it work for the NPCs to have relationships, ...Would it work for the NPCs to have relationships, but have them largely unrevealed to the players? Not secret per se, but just the sort of things that only are visible through second-order effects?Paul Tevishttps://www.blogger.com/profile/13871385215743480164noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-4255972414985812482011-02-09T11:55:22.097-05:002011-02-09T11:55:22.097-05:00That session was the best one by a mile.That session was the best one by a mile.Unknownhttps://www.blogger.com/profile/17141435039716226122noreply@blogger.com