tag:blogger.com,1999:blog-1678761812929125529.post3942340028508423168..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Creo InterestAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1678761812929125529.post-33291401298645188802010-03-05T06:57:54.500-05:002010-03-05T06:57:54.500-05:00@cin The irony s that I suspect the full list is t...@cin The irony s that I suspect the full list is too much for a con game, but the underlying idea should help.<br /><br />@ifryt Thank you!<br /><br />@rev My favorite for that was probably Birthright, but since my friends are HUGE Pendragon and Ars fans (and I do like them!) I try not to say that too loudly.<br /><br />But yes - the act of building a legacy in play is incredibly powerful. That may merit its own post.<br /><br />@Marshall You should totally write abotu that when you finish it!<br /><br />@helm Funny you should mention common experience...<br /><br />No, you're right, there's a lot more that goes into our relationship with other people, but I like to come at it from many angles because it's too big to take in all at once. In this case I was specifically inspired by fandom and it's ilk: who are the peopel who we have nothing in common with but we want to meet? They are the people who have made things or dome things that have affected us in some way. Their work feels like common ground, even if it isn't. <br /><br />That's a strong, common response, so my thought was to see if it could be tapped for something useful.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-45732674757963638902010-03-02T17:33:01.973-05:002010-03-02T17:33:01.973-05:00Your idea as usual is insightful and a decent tool...Your idea as usual is insightful and a decent tool for character concepts and growth, but I think you're missing the mark when you consider people who have created something to be more interesting. <br /><br />If I might speculate is what you're missing is the aspect of fraternity that is the common bond between you and the people you find interesting. People who have created something have that in common with you and that creates fellowship. A person who hasn't gone through that initiation has more to prove. I think you miss this because you're a really nice guy and probably don't like the thought that in some small way you might be elitist, which is admirable but doesn't change the fact that the brotherhood of common experience drops one more barrier on the road to common ground.Helmsmanhttps://www.blogger.com/profile/05248835491973291242noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-64114830194722357182010-03-01T21:17:22.060-05:002010-03-01T21:17:22.060-05:00I've been thinking about Dave the Game's 5...I've been thinking about Dave the Game's 5x5 system lately. So, since you have 5 verbs, I naturally want to come up with 5 uses.<br /><br />I'm not up to 5 yet, but I did think of one that I like: Failure. What thing in your life have you failed to create (children?), understand (your master's last lesson?), change (your social standing?), destroy (a rival?), or command (the power of the wind?)?Marshall Smithhttps://www.blogger.com/profile/15647111558095583028noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-78963753902671831832010-03-01T15:25:58.858-05:002010-03-01T15:25:58.858-05:00"...very few RPG characters have created anyt...<i>"...very few RPG characters have created anything."</i><br /><br />Most adventurers (pre-gens for a certainty) are in it for instant gratification (kill the monster or solve the plot and get the treasure or save the world). There is little incentive to be other than ephemeral, despite the fact that the game world literally revolves around them.<br /><br />To change this I think that they need two things. Firstly, some sort of investment in a community, so that they have a reason to see the change, and secondly, and more importantly, the time so that this change can be realized. Time for their actions, for good or ill, to actually have consequence.<br /><br />I think one of the major advantages of <i>Ars Magica</i> (and <i>Pendragon</i> too) is how they limit the opportunity for adventure, whilst presenting both plenty of downtime and a community (the covenant and fief respectively) for the characters to be invested in.<br /><br />Similarly the original D&D idea of carving a domain out of the wilderness was a powerful motivator that disappeared in later editions, being more concerned with the "development" of the character instead.<br /><br />The more time that a campaign extends over, the greater the desire to leave a lasting legacy, whether it be a new domain, a prosperous community, a monument in the town square, a heirloom sword,* or, sometimes most importantly, a family. So that one can say, many years later, that I was responsible for that.<br /><br />[* One fun thing I did in D&D was allow a fighter's sword to be a henchmen and benefit from experience. Thus many of the more interesting weapons came complete with free histories.]Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-67452001258420389172010-03-01T14:09:42.740-05:002010-03-01T14:09:42.740-05:00Just short comment. This is one of your best blog ...Just short comment. This is one of your best blog entries! It is very practical and solves real issue (internal vs external description on a character) in very elegant way (yeah, bonus points for Latin ;)<br /><br />Thank you for this.Ifrythttps://www.blogger.com/profile/08568876894350411986noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-71572390442438710202010-03-01T13:26:43.747-05:002010-03-01T13:26:43.747-05:00@Rob, As a questionnaire, I think it is a great to...@Rob, As a questionnaire, I think it is a great tool. It is a different perspective on a PC and that is always a good thing if you're looking to get the most mileage out of a character. I can see it providing a richness of character.<br /><br />I've never given this much thought before because I have always looked at the PC as being in the point in their life right before the interesting stuff happens. That's why I like the addendum of looking ahead in those various categories.<br /><br />I have not played many con games, but my impression of pregens is that they have just enough info to get the game started. I hope to play in some more and see what there really is out there.CinderellaManJJhttps://www.blogger.com/profile/01922766356502615925noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-20157944969713209732010-03-01T10:44:40.104-05:002010-03-01T10:44:40.104-05:00Heh. The past tense and the terminology mess up a...Heh. The past tense and the terminology mess up are more reflective of how long it's been since I played it, but yeah - tense is a slippery beast with gamesAnonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-77909566046280851322010-03-01T10:39:31.900-05:002010-03-01T10:39:31.900-05:00The Ars Magica noun for Fire is Ignem, not Pyrem. ...The Ars Magica noun for Fire is Ignem, not Pyrem. <br /><br />I think it's interesting that you refer to ArM in the past tense and D&D 3 and 4 in the present.<br /><br />Anyway, this seems like a pointed questionnaire, which can be good. Yeah, it's a little gimmicky, but that's not necessarily bad. I'm not sure it would solve my problem with a lot of pre-gens, though, which is that the most "awesome" of them are often the biggest letdowns when the story at hand doesn't deliver on that character's promise. <br /><br />Delivering on the promise for every pre-gen can take all of a story's time and energy, for better or worse.Will Hindmarchhttp://www.gameplaywright.netnoreply@blogger.com