tag:blogger.com,1999:blog-1678761812929125529.post3878588275202238524..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Totally BeatAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1678761812929125529.post-88784034296125095672010-03-09T11:19:01.552-05:002010-03-09T11:19:01.552-05:00@Sam I've heard Rob describe a "plot-figh...@Sam I've heard Rob describe a "plot-fight-plot" and "fight-plot-fight" paradigm, but I'm not sure it's what he means here.<br /><br />@joshroby When the RPG to be played is HotB?<br /><br />@Rob Andy taught our group a useful technique, although I suspect it was only partly out of laziness or tiredness: let players play NPCs in scenes not involving their PC. GM gives the player a quick description and a general sense of what the NPC wants or what motivates them, and we're off. It's not flawless, but it takes a ton of pressure off the GM and lets players stretch a bit, without usually derailing the plot.Matthew D. Gandyhttps://www.blogger.com/profile/10385705569087231697noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-58148986591743611782010-03-07T10:52:08.364-05:002010-03-07T10:52:08.364-05:00When is the answer to "Dominion?" ever a...When is the answer to "Dominion?" ever anything other than "Hells yes!"?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-15241687373298505202010-03-05T12:16:39.446-05:002010-03-05T12:16:39.446-05:00One thing I've had marginal success with occas...One thing I've had marginal success with occasionally is letting the players go shopping. It's not something you want to do too often mind-you but if you're coming off a big adventure and you're just not quite set for the next stage and not feeling it then just planting them in a situation where they can pick their new cool toy, it can often make for a bit of fun for everyone. <br /><br />It works for the following reasons: 1. You and the players get to just casually discuss the game and it's future in the context of what they should pick to optomize their builds. This helps give you ideas and know what to throw at your players in the future, and it inspires the players into considering future directions for their character. I don't know many game enthusiasts that don't like doing those things. <br /><br />2. It's largely player-driven. They get to ask you stuff and you get to answer and it doesn't require a ton of creative exertion. <br /><br />3. If the game is (like exalted) really complex it can allow you to explore those complicated rules without being put on the spot. <br /><br />Your ways are good too and I've used most of them as well, but this one is one that I've had some good success with and figured I'd offer it up.Helmsmanhttps://www.blogger.com/profile/05248835491973291242noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-64732259077754401702010-03-05T11:00:52.677-05:002010-03-05T11:00:52.677-05:00Can you expand a little on the three-fight-scene m...Can you expand a little on the three-fight-scene model? When you use the word "fight" do you mean any type of conflict: interrogation, combat, social maneuvering?<br /><br />I'm also a bit confused by the muddy-path model. So I just say "here's a crime scene, and you have all the resources of a CSI or Law-and-Order episode" and let them start asking questions and doing stuff?<br /><br />That seems like a great low-prep-high-reward option, but terrifies me because, for good or for bad, I'm a "A leads to B leads to C leads to dramatic conclusion" type GM.Samhttps://www.blogger.com/profile/10082606754774274572noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-64322203638322997022010-03-05T10:34:11.093-05:002010-03-05T10:34:11.093-05:00Another possibility is to (if it is a GM-heavy gam...Another possibility is to (if it is a GM-heavy game) push more of the story responsibilities off onto the players. Trick is to make it fun so they buy in, otherwise everyone just sits at the table and waits for someone else to bring the magic.merb101https://www.blogger.com/profile/16185132980596545646noreply@blogger.com