tag:blogger.com,1999:blog-1678761812929125529.post3548659125549704417..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: KWORC Part 2 - What it actually meansAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1678761812929125529.post-1981398132458141582010-08-19T09:41:54.685-04:002010-08-19T09:41:54.685-04:00@eynowd That prospect is so awesome that I totally...@eynowd That prospect is so awesome that I totally need to see if i can think of an E. Expand maybe (that is to say, adding extra goals) as is discussed today. Or will be. In about 20 minutes.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-63912210719049073042010-08-19T09:23:53.800-04:002010-08-19T09:23:53.800-04:00I'm really liking what I'm reading here, R...I'm really liking what I'm reading here, Rob. It's giving me some excellent food for thought as I'm prepping a DFRPG campaign at the moment. I had been stymied early on (we're at the stage of city creation before the PCs have been created) by not knowing what the PCs goals are. By creating a goal for the group to start with, I think I might be able to be more comfortable with getting things rolling (where I often balk in running games).<br /><br />Also, as a suggestion, if you're going to add a six element, can I suggest that you add one that starts with an "E"? That way, with a little bit of rearranging, you can happily have the mnemonic: WE ROCK :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-23551538328276798622010-08-16T19:21:08.749-04:002010-08-16T19:21:08.749-04:00Ah! So, so awesome. Thanks!Ah! So, so awesome. Thanks!Kent M. Beesonnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-68954361977020420572010-08-16T12:51:42.401-04:002010-08-16T12:51:42.401-04:00@Kent Part 3 noodles around in this space some mor...@Kent Part 3 noodles around in this space some more, I would say, but part 4 is on the horizon!Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-60247354323016608262010-08-16T12:51:09.371-04:002010-08-16T12:51:09.371-04:00@Marshall Capability is definitely a bit more &quo...@Marshall Capability is definitely a bit more "game" than literary, if only because it's super critical in games and super boring in stories. By a broad definition, it might be considered a subset of knowledge (since it incorporates skills - Parker not having the skill to pick a particular lock would,definitely be a capability barrier) but I break it out because it also includes things like physical strength or fighting capability. If you had more (levels, skills, dice, strength or whatever) then you might be able to overcome it, but you don't, so you'll need another solution. <br /><br />Games make this a little bit fuzzy because capability is often a variable (based on the die roll) while in stories it tends to be more black and white. In practice, if you can't get past something because you can't roll high enough, then that's probably a capability problem.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-37841021481805746042010-08-16T12:21:57.542-04:002010-08-16T12:21:57.542-04:00I'm a little fuzzy on capability. Perhaps sim...I'm a little fuzzy on capability. Perhaps simply because it is the one that fits least with the example given. If we go to Leverage, are we talking about a safe that Parker simply does not have the skill to crack? I'm just not entirely sure what things are covered by this that aren't covered by either Resources or Knowledge.Marshall Smithhttps://www.blogger.com/profile/15647111558095583028noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-36643888905884801032010-08-16T10:52:45.993-04:002010-08-16T10:52:45.993-04:00Rob,
This is probably my favorite series of posts...Rob,<br /><br />This is probably my favorite series of posts so far, which is saying a lot, since I think about 90% of your posts are top-notch. What strikes me about KWORC is that, not only is it good GM advice, it's very good screenwriting advice as well. (Part 1 could describe what should happen at the end of Act I, and Part 2 could be about building the long Act II. And now I'm wondering if Parts 3+ will be applicable to Act III.)Kent M. Beesonnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-25002146667138988732010-08-16T10:44:22.588-04:002010-08-16T10:44:22.588-04:00If I was doing something other than blogger that w...If I was doing something other than blogger that would be a lot easier. That said, I'll see if pre-processing might do the job.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-55984183084169400532010-08-16T10:37:15.932-04:002010-08-16T10:37:15.932-04:00Could you write a script that would take all your ...Could you write a script that would take all your [1] footnotes and change them to < a href="http://rdonoghue.blogspot.com/2010/08/kworc-part-2-what-it-actually-means.html#footnote1 >[1]< /a >? Since you blog every day, the script would get a lot of use and many tons of readers would be saved from scrolling way up and down again and again.Noumenonhttps://www.blogger.com/profile/01597461989960782762noreply@blogger.com