tag:blogger.com,1999:blog-1678761812929125529.post3162099764965210151..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Not Amber: StatsAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1678761812929125529.post-15884281236969515902010-07-09T10:00:00.052-04:002010-07-09T10:00:00.052-04:00@rev Comparing dice leads down the primrose path t...@rev Comparing dice leads down the primrose path to DitV, which I fear. That said, I dig the Ironclaw (well, Jadeclaw, really. I don't have Ironclaw) mechanics enough that they're in mind.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-28914508405375420782010-07-08T22:58:42.097-04:002010-07-08T22:58:42.097-04:00Of course, instead of adding dice you could compar...Of course, instead of adding dice you could compare them (<i>Cortex</i> vs <i>Ironclaw</i>). <br /><br />Which leads to interesting possibilities, such as what to do in the case of ties. and how multiple dice interact (especially if there is no opposing dice).Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-80904375617251172072010-07-08T19:45:46.723-04:002010-07-08T19:45:46.723-04:00@cam in my mind, a d2 always rolls 1. It's not...@cam in my mind, a d2 always rolls 1. It's not rolled.<br /><br />@mds for ref, it's probably a roll -multi, keep 2 system., which may tweak things.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-36100564625359612662010-07-08T18:19:30.722-04:002010-07-08T18:19:30.722-04:00Some success probabilities for this system. Red me...<a href="http://alfedenzia.com/images/notamber.png" rel="nofollow">Some success probabilities for this system</a>. Red means the combination in the y-axis wins >50% of the time, blue means the combination in the x-axis wins >50% of the time. Diameter of the dot (I think) is proportionate to the relative likelihood of success. Bigger is better, anyway.<br /><br />Generally, in any situation where two dice add up to the same thing, they're going to get equivalent results. The probability curves aren't the same, but they'll still win against each other 50% of the time, and against other combinations with the same frequency. <br /><br />In other words, when shifting from a pair of d8s to, say, d6 and d10, the question is not "Will this impair my performance when using these two stats?", but "Will the 10 give me enough of an edge when paired with other dice to make up for the times when the 6 is paired up with other dice?" <br /><br />Because you're always choosing half of the dice, you're probably going to be using your 10 more often than opponents will be forcing you to use the 6, and the 10+6 is no better or worse than 8+8, so I think it generally does make sense to make that switch.Mark Sherryhttps://www.blogger.com/profile/03375042954626453877noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-37734807197637294852010-07-08T17:37:35.045-04:002010-07-08T17:37:35.045-04:00I should note that I really dislike the d2. It was...I should note that I really dislike the d2. It was one of those things from classic Cortex that I happily threw out with Cortex Plus. d4 is my go-to "this is trouble" die and d6 is the standard nebbish value.Cam_Bankshttps://www.blogger.com/profile/16162534181760938499noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-32608351973263454202010-07-08T11:50:47.590-04:002010-07-08T11:50:47.590-04:00@Fred with 4 stats, I figured color coding would s...@Fred with 4 stats, I figured color coding would suffice.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-27887658562902568732010-07-08T11:50:09.601-04:002010-07-08T11:50:09.601-04:00I suppose it depends on whether you're doing t...I suppose it depends on whether you're doing the RTA style "I use my stat plus whatever stat he chose too". Hiding the die in your hand and revealing it doesn't necessarily reveal which stat you selected unless each die type is exclusive to only one stat.Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-2770179384403491032010-07-08T11:43:21.853-04:002010-07-08T11:43:21.853-04:00For dice blind bidding, i was imagining just hidin...For dice blind bidding, i was imagining just hiding the die in your hand, agon-style, but cards are definitely more elegant. <br /><br />@Robert The 4 of 12 thing is pretty doable, since it's really "Here are my four areas in which to excel" - net result is not terribly different from a system that would allow 4 high skills and 8 low ones, and that's a good thing. One of those situations where the skills/stats chosen are clear communication to the rest of the table.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-29357610664974083132010-07-08T11:31:50.192-04:002010-07-08T11:31:50.192-04:00Blind selection from among the 4 stats is pretty e...Blind selection from among the 4 stats is pretty easy if each stat is tied to one suit of playing cards, and each party lays down one of them for a simultaneous flip/reveal.Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-49646254609444020382010-07-08T11:20:15.218-04:002010-07-08T11:20:15.218-04:00Two things:
(1) What if the proposed game had a &#...Two things:<br />(1) What if the proposed game had a 'restricted' list of say 10-12 stats, where each character had only 4?<br /><br />(2) See also <i>Soft Horizon</i> for ideas here: http://www.phreeow.net/wiki/tiki-index.php?page=Soft+Horizon <br />All characters have the same seven aspects/stats/skillsRobertSlaughterhttps://www.blogger.com/profile/01642530076378579530noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-77579412873673868042010-07-08T10:26:53.939-04:002010-07-08T10:26:53.939-04:00Heh. I have a copy of Aria, because I found it fo...Heh. I have a copy of <i>Aria</i>, because I found it for $10 and couldn't believe something was so completely incomprehensible and still written in English. Also: decent worldbuilding stuff, as long as you ignore the rest.<br /><br />Anyway.<br /><br />One of the more interesting Amber DRPG variants I've played used the base stats as-is, but derived eight (I think) scores from those stats, and <i>those</i> were what was used on a day-to-day basis. The formulas were a bit clunky to get the sub-stats, but it was surprisingly elegant once you got past that and got into play.Sarahhttp://blog.emeraldsilver.comnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-82477706057487780662010-07-08T10:17:42.527-04:002010-07-08T10:17:42.527-04:00I do think, though, that stats are a very "Am...I do think, though, that stats are a very "Amber" thing. <br /><br />As far as blind betting of stats in a PvP mode...I think that really works well in an electronic game, where the players can send in their bids to the GMPaul Weimerhttps://www.blogger.com/profile/02444942522624902562noreply@blogger.com