tag:blogger.com,1999:blog-1678761812929125529.post2540605826239958560..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Second Data Point: Rules MasteryAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1678761812929125529.post-30417445048719229232011-06-07T22:46:15.174-04:002011-06-07T22:46:15.174-04:00I run a solo game for my wife. A lot of times it e...I run a solo game for my wife. A lot of times it ends up being diceless, and balance is irrelevant. So this point doesn't come up at all. I'd say this one is very optional.<br /><br />Almost all the other metrics are really important to even a system-lite solo campaign: strong character voice, scene setting, engaging challenges, humor/emotional engagement (are these the same?) are all the ones I need to work on.Jimhttps://www.blogger.com/profile/03993843525317696003noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-34980043019491274022011-06-07T01:15:25.940-04:002011-06-07T01:15:25.940-04:00oh - new thought. In the game I'm presenting ...oh - new thought. In the game I'm presenting at a con this weekend, my rule system is:<br /><br />Does someone (player or GM think) your chr just addressed the themes of the game as the GM has written them on the whiteboard? Get a poker chip<br /><br />Want to add a fact into the game? Spend a poker chip?<br /><br />Want to add a historical conflict into the game with another chr? Offer a poker chip to that player<br /><br />GM skill comes in pulling on players who have limited poker chips so they can address the themes/ screw other chrs to get some poker chips to play with.<br /><br />You game balance metric would cover this one I thinkJacintahttps://www.blogger.com/profile/05561008807438275474noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-33690254351233329972011-06-07T01:07:46.757-04:002011-06-07T01:07:46.757-04:00My first comment is that my con games haven't ...My first comment is that my con games haven't used any conflict or other rules. There was no conflict, it was all freeflowing in character resolutions. No guns, or walls to climb, just arguments (about who is a better leader for example).<br /><br />My second comment is that rules lawyering can come from a player equally. "Your interpretation of Rule X is wrong". Handling that could be done by social convention, or by looking the rule up in the book.<br /><br />So not sure that this is a good metric.<br /><br />May I suggest you make this one optional?Jacintahttps://www.blogger.com/profile/05561008807438275474noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-25693305789407723592011-06-03T15:51:22.298-04:002011-06-03T15:51:22.298-04:00I think if you're going to make a rating that,...I think if you're going to make a rating that, admittedly, is biased toward certain types of rules and certain types of groups, it could also be helpful to have a rating based on improvisational rulings.<br /><br />Sometimes you can play a game for many sessions without a particular rule coming up, so you didn't realize that it was going to be an issue. Or because of your group's tastes, you have to play with an imperfect system which is impractical to pre-House Rule. There are many other non-GM-related reasons that your game might not perfectly conform to your ruleset.<br /><br />The ability to improvise a rule that is equitable and suits the feel of the game is not only an indicator of a good GM, but if you're awarding points for it, it compensates for the not-so-uncommon occurrence that the inability to play the rules as-is is out of the GM's control.Paulhttp://podgecast.com/noreply@blogger.com