tag:blogger.com,1999:blog-1678761812929125529.post2306458248288044513..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: 4E and Power CardsAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1678761812929125529.post-64181191000403999412009-11-18T14:54:47.633-05:002009-11-18T14:54:47.633-05:00I hope Warhammer 3E fits in this space and they de...I hope Warhammer 3E fits in this space and they definitely seem to be aiming for it pretty hard. <br /><br />One thing they do to make cards work along with different scales of ability is that your die pool gets modified by, among other things, the defenses of the opponent and any ability training your character might have. And damage is a flat number that is modified by a flat damage resistance and your roll (the latter explained on the card you use) It seems to work pretty elegantly.<br /><br />I think the real trick with 4E is the damage. There are so many character dependent variables. You could consolidate bonuses so that when you see "Strength vs AC" or "Wisdom vs Will" you just look at your stat's attach bonus (which counts your weapon or implement and all that). But then there are the times when Constitution adds to damage, or you have 2[W] or 5[W]. Seeing 4d10+7 is just a lot easier, and prone to a lot of potential change.<br /><br />Thankfully, that with the character builder and monster builder, card play is pretty much how I play the game (the main difference between the two is that a monster is all on one card). I'm not sure that 4E needs a different solution.<br /><br />I'm very much looking for the full card solution in Warhammer, and hope to see it in other systems. I'd especially love to see Exalted redesigned completely with card based play as a core element.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-69683671347018778942009-11-18T12:49:12.000-05:002009-11-18T12:49:12.000-05:00I totally agree ... I was initially excited the fi...I totally agree ... I was initially excited the first time I saw the cards for sale in the local hobby shop. Thinking ... great ... I could use these ... but immediately having the forehead slapping moment of "what the hell good are those." If you use the character builder program you get those as part of your character sheet print out ... customized for your character including any bonuses from items and equipment. So really this is a very poorly thought out product that sadly some people out there think they can use :( What does one expect from Hasbro ... mountains of made in china plasticy stuff :)The Lord of Excesshttps://www.blogger.com/profile/12844701226225155792noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-60067594603340096122009-11-18T12:47:53.682-05:002009-11-18T12:47:53.682-05:00This comment has been removed by the author.The Lord of Excesshttps://www.blogger.com/profile/12844701226225155792noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-38729371117005674322009-11-18T11:38:46.948-05:002009-11-18T11:38:46.948-05:00I've never quite bought the whole "bigger...I've never quite bought the whole "bigger numbers are more satisfying" theory, but it's tough to separate my personal preference on it.<br /><br />However, I think what you're describing isn't a product of the use of power cards- after all, the problem might be even worse if you had to reference books for various abilities, then cross-reference them in game play. The problem falls upon the variety of conditional modifiers in the game. <br /><br />If the only bonus you could gain was combat advantage, it would be a lot easier to track (and power cards would be ideal in that scenario), but then you'd lose some parts of the narrative... somebody being illuminated and easier to hit vs. somebody whose defenses are down.Dave The Gamehttps://www.blogger.com/profile/16568427491720287020noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-41631621299326601512009-11-18T11:21:33.464-05:002009-11-18T11:21:33.464-05:00Good points here. I don't know if this is part...Good points here. I don't know if this is part of why a little bit of the shine is off the penny of 4E for me (that may be more a side effect of the reasons why we shut down One Bad Egg), but it does show where some varieties of frustration could start to creep in.Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.com