tag:blogger.com,1999:blog-1678761812929125529.post2300223595151789851..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Fate SpiesAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1678761812929125529.post-43630262002825781842011-02-04T15:19:38.588-05:002011-02-04T15:19:38.588-05:00@Anonymous Not a coincidence. :)@Anonymous Not a coincidence. :)Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-91048884294779184972011-02-04T15:06:06.278-05:002011-02-04T15:06:06.278-05:00This reminds me of the role specialization for the...This reminds me of the role specialization for the Leverage RPG (and the accompanying show).<br />Hitter<br />Hacker<br />Grifter<br />Thief<br />Mastermind<br /><br />For highly competent groups, or focused "mission" types (spies, assassins, con-men, etc) restricting the possible skills seems a very useful way to keep the game in the genre.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-84046891928050507102010-11-22T04:57:10.171-05:002010-11-22T04:57:10.171-05:00It looks very nice! I'm here because I saw thi...It looks very nice! I'm here because I saw this in www.conbarba.es (in spanish).<br /><br />Maybe I will use some of this in my future homemade James Bond Fate RPG. Thank you!Anonymoushttps://www.blogger.com/profile/18180239813822723766noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-57068556061029631992010-10-22T23:49:17.245-04:002010-10-22T23:49:17.245-04:00This comment has been removed by the author.-https://www.blogger.com/profile/17769253537829368771noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-57270515175560207242010-10-22T14:55:57.115-04:002010-10-22T14:55:57.115-04:00The size of the SOTC skill list is also about prov...The size of the SOTC skill list is also about providing lots of room for a large cast to differentiate in. In Spies, the play group is three people, and very little expected growth/advancement.Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-51629486315463530162010-10-22T14:27:32.160-04:002010-10-22T14:27:32.160-04:00@deborah, oh, right, I forgot the helping rule!
W...@deborah, oh, right, I forgot the helping rule!<br /><br />When one player helps another, the first player rolls. Depending on their roll (5/10/15) they can hand the helpee one of their dice - low, mid or high based on the roll - and the helpee treats that as a bonus die that rolled what it's showing.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-53385544703285232212010-10-22T14:24:39.811-04:002010-10-22T14:24:39.811-04:00@Codrus Partly it's a function of smaller list...@Codrus Partly it's a function of smaller lists where everyone has a range: SOTC assumes much stronger division of skills, since the talky guy is probably MUCH more talky than anyone else, as opposed to everyone expecting to be a bit talky (But in the SOTC case the talky guy is SO talky that he does it for the group). Honestly, I'm not sure which approach is really better, but it seems a good match for streamlined skills. <br /><br />And, yeah, anchors are absolutely a solution to a problem I encounter at the table. My players are too damn poetic!<br /><br />-Rob D.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-37359624491477924832010-10-22T14:04:19.825-04:002010-10-22T14:04:19.825-04:00Interesting system ideas. The tempo/conflict rule...Interesting system ideas. The tempo/conflict rules remind me a little of old Ars Magica dueling, but look a little cleaner. I may pilfer some of that for my war skill challenges system I've been fiddling with.<br /><br />Question: I notice that your game here, and Ryan's game at the Iron GM competition both went to very small skill lists with a pyramid + 1 poor skill. Is the intent there to make it easier for players to cover all the skills? Contrasted with SOTC, where roughly half the skills for a character are at mediocre, which can mean a surprising number of situations where you have the Wrong Skills. Anyway, the theory of how many skills + how player's proficiencies should be distributed across the skill list seems like an interesting topic for a future post. :)<br /><br />Anchors definitely look useful particularly for more abstract sounding aspects -- essentially it feels like a way for the player to tell you how to engage that particular aspect in play, which is nice. Just in general, thinking of the aspect phrase as shorthand for a bag of effects (3-4 different types of tags and compels, backstory, anchors) seems useful. It makes me want to make some sort of "aspect development sheet" as a brainstorming tool.<br /><br />When I get my Dresden FIles game off the ground, my hope is to do something like Anchors and do it publicly during character generation, with actual format being a graph similar to a Smallville relationship map. Everyone can see how the group develops.Unknownhttps://www.blogger.com/profile/11205728554265781888noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-187481144351395222010-10-22T13:58:31.919-04:002010-10-22T13:58:31.919-04:00I was surprised at how quickly I adapted to the ne...I was surprised at how quickly I adapted to the new system. I dislike systems (which you know) and especially new systems (which you know) and especially systems that don't live off adjectives (which you know). I am almost done eying all of this with vast suspicion.<br /><br />So it is high praise that I say, "I get it, and I like it. But more adjectives, please."<br /><br />I also agree with Fred. The bonus die and penalty die were one of the few times I've really seen a system reflect players teaming up and rewarding it. That's not an offhand. That's jackpot, from a player perspective. Now I know that when I throw in behind Bull, it will *matter*.Deborah Donoghuehttps://www.blogger.com/profile/13757575115119206182noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-89238609455500222912010-10-22T13:32:39.926-04:002010-10-22T13:32:39.926-04:00Bonus dice are kinda tossed off here, but they'...Bonus dice are kinda tossed off here, but they're "best of" rather than additive.<br /><br />This is a fun game to play in. I do miss the fudge dice a little but I recognize that at the end of the day, d6 math is where you find your home. :)Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.com