tag:blogger.com,1999:blog-1678761812929125529.post1268726247918086056..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: The Sacred Cow JobAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1678761812929125529.post-85214273744664977452011-02-13T21:56:00.237-05:002011-02-13T21:56:00.237-05:00@Jvstin You will absolutely have to report if you ...@Jvstin You will absolutely have to report if you do! I'll be very curious what you think.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-3307170310738326682011-02-13T19:52:14.811-05:002011-02-13T19:52:14.811-05:00I flipped through a copy of Leverage at the FLGS b...I flipped through a copy of Leverage at the FLGS before and during a break in our AW play. Tempted to pick it up but did not due to immediate cash flow restrictions do so...I am intrigued by my group trying this next.Paul Weimerhttps://www.blogger.com/profile/02444942522624902562noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-2860823544153865802011-02-07T14:13:52.000-05:002011-02-07T14:13:52.000-05:00Ok that's easier than X number of die size inc...Ok that's easier than X number of die size increase steps.<br /><br />Yes that array would feel high compared to Leverage's d10/d8/d6/d4/d4. If/when you do it again will you allow swapping up and down?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-80815508365738411982011-02-07T13:59:30.143-05:002011-02-07T13:59:30.143-05:00d4/d6/d8/d10 (Stats) and d4/d6/d8/d8/d10 (roles), ...d4/d6/d8/d10 (Stats) and d4/d6/d8/d8/d10 (roles), with players free to swap values up and down within the group, to a max of d12. Net result felt a little high, but appropriately so.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-90112098499436265262011-02-07T13:55:47.552-05:002011-02-07T13:55:47.552-05:00I'm guessing players had 8 increase steps to a...I'm guessing players had 8 increase steps to assign to Sword/Word/etc. How did you come to that number and did you find it as you expected or too high/too low? Did players feel fine with that amount and the freedom to distribute them as they liked?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-9214672630065620192011-02-07T10:53:09.974-05:002011-02-07T10:53:09.974-05:00The default gift package was One always-on benefit...The default gift package was One always-on benefit, one Spend a PP for an extra benefit. Obviously, they don't all follow that, but it established a baseline, so I could go "Ok, that feels a bit too good, let's add a tweak".<br /><br />Armor worked like this: If you took a hit of that level or less, you reduce it by a step. Basically meant that Konar could take Upset hits, but could ignore the more trivial ones. <br /><br />There were 5 stress tracks (Hurt, tired, confused, upset and mundane). Hurt == Resolve, Tired == Force, Confused == Grace, Upset == Wits. The stat represented the player's injury threshold. (Mundane was an oddball, since it represented damage to the character's relationship to a god, but it never came up in play)<br /><br />-Rob D.Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-34366364650719622322011-02-07T10:34:07.316-05:002011-02-07T10:34:07.316-05:00Very interesting. I like the re-roll if you change...Very interesting. I like the re-roll if you change your pool idea.<br /><br />So the Gifts were basically like Talent packages, some of which were not necessarily beneficial? Seems sort of like Smallville Distinctions with their d4/d8/d12 effects.<br /><br />I notice Konur Tagg has armor d4 vs Upset. Did you usually use a Stat associated w an effect for 'armor'? As in, Wits vs Confused, Force vs Hurt? Resolve vs Upset? Or something else?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-39718634291599685172011-02-07T10:19:33.293-05:002011-02-07T10:19:33.293-05:00We were not good people.We were not good people.Fredhttps://www.blogger.com/profile/08362641974657304051noreply@blogger.com