tag:blogger.com,1999:blog-1678761812929125529.post1026661849957280477..comments2023-05-27T11:14:02.426-04:00Comments on Some Space to Think: Cinematic Difficulty in CortexAnonymoushttp://www.blogger.com/profile/14216103531396452644noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1678761812929125529.post-4916388507843481802010-12-07T16:43:15.971-05:002010-12-07T16:43:15.971-05:00@atminn - When the Fixer rolls a 1, it creates an ...@atminn - When the Fixer rolls a 1, it creates an Opportunity that is usually the impetus for a Talent. The rules do not say that you can save them for later in and of itself though... may want to house rule it for a game or two and see how it rolls.Dave Bozarthhttp://www.twitter.com/DaveBozarthnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-48789739302705227742010-12-07T14:52:14.608-05:002010-12-07T14:52:14.608-05:00@Dave Bozarth - Can Opportunities (1s the GM rolls...@Dave Bozarth - Can Opportunities (1s the GM rolls) be saved by players for later use the way the GM can save Complications (1s the players roll)?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-25597871881152302902010-12-07T14:27:16.660-05:002010-12-07T14:27:16.660-05:00I am surprised that the idea of rolling d4 - d4 in...I am surprised that the idea of rolling d4 - d4 in opposition to a player is not given more umph. It is an invite for them to create setups, opportunities that can be exploited later when they have to face those nasty d12s in an interesting way.Dave Bozarthhttp://www.twitter.com/DaveBozarthnoreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-72675044488440674352010-12-07T13:44:06.668-05:002010-12-07T13:44:06.668-05:00"The theory, I hope, is that GMs will solve t..."The theory, I hope, is that GMs will solve this problem by making things more interesting or important, rather than penalizing their own rolls. "<br /><br />And sometimes, the table consensus just requires a damn roll. Or at least mine does. But then again, I have players that delight in establishing normalcy.Arashihttps://www.blogger.com/profile/13536961829640913987noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-89209295841865478852010-12-07T13:32:20.278-05:002010-12-07T13:32:20.278-05:00I like rolled difficulties because it allows you t...I like rolled difficulties because it allows you to assign a standard difficulty for something, but then discover that something is actually harder (or easier) than you thought.<br /><br />Take the example of lock-picking. You can say the locks on all normal houses have a difficulty of 2d6. Your difficulty roll will actually tell you whether the house has a more expensive deadbolt (or deadbolt and chain, perhaps), or a cheaper and easier lock to pick (or perhaps, the owner forgot to lock the door at all [or is home]).<br /><br />This all feeds into the future directions of the story.<br /><br />Difficulty dice are rich!Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-65785897647497234492010-12-07T11:29:28.093-05:002010-12-07T11:29:28.093-05:00I disavow all previous Cortex in the face of the A...I disavow all previous Cortex in the face of the AWESOMENESS which is Cortex Plus!Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-50355076138094589232010-12-07T11:23:15.487-05:002010-12-07T11:23:15.487-05:00A point of clarification. The version of Cortex th...A point of clarification. The version of Cortex that uses opposed rules all the time and has the "roll X dice, keep 2" is Cortex Plus, so named to distinguish it from the "classic" Cortex of Serenity, BSG, and Supernatural, as well as the blue Cortex System RPG generic book.<br /><br />Cortex Plus is the version we plan on using going forward, in various iterations, so these discussions are very useful to bring up.Cam_Bankshttps://www.blogger.com/profile/16162534181760938499noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-53578793716302293942010-12-07T10:48:20.896-05:002010-12-07T10:48:20.896-05:00@EKB Ah, that is something I should have clarified...@EKB Ah, that is something I should have clarified: In Cortex, you roll a Minimum of two dice, so you'll always roll both.<br /><br />That said, I agree that a NI:NI roll is a good reason to not bother rolling at all, but there's a specific mechanical trick to the Leverage system that triggers on the GM rolling 1's, so there are times when rolling, say, d4 + d10 will make sense, just to increase the chance of drawing out the mechanical effect. Put another way, d4's are treated as penalties in the system (they don't contribute much, but greatly increase the odds of something going wrong) so if the GM rolls a d4, he's deliberately handicapping his roll.<br /><br />The theory, I hope, is that GMs will solve this problem by making things more interesting or important, rather than penalizing their own rolls. But I'm an optimist. :)Anonymoushttps://www.blogger.com/profile/14216103531396452644noreply@blogger.comtag:blogger.com,1999:blog-1678761812929125529.post-34836910115436758022010-12-07T10:22:25.887-05:002010-12-07T10:22:25.887-05:00Okay, I'm confused.
Something's Important....Okay, I'm confused.<br />Something's Important. That means other things are Not Important.<br />Something's Interesting. That means other things are Not interesting.<br />NI-NI is a definite handwave. Being the handwaver that I am, I'd even handwave the I-NI and NI-I...<br />But what about I-I? So for story, it's on the spine so it's high on the list (d10 for argument's sake). The resolution of it isn't as interesting (say d6). Which do I use? Do I roll both, add some numbers and let the cast roll against that?<br />And if I'm doing that, how is that any different from any other opposed roll?Anonymoushttps://www.blogger.com/profile/12591314495319520460noreply@blogger.com